Since getting my
little yellow handheld, I’ve gotten into exploring Pico-8 games.
Pico-8 is a retro-like game emulation system, with a deliberately constrained scope: 128x128 screen and limits on program size, by way of spurring inventiveness in developers. Which
worked: I’ve come across much wonderful stuff. Celest the platformer is the system’s big-breakout—it started as a Pico-8 game, and is still available in its original form. (I’m not rec’ing it because I don’t play platformers and so suck at them. Or maybe it’s the other way around.)
Here’s a few I’ve been especially taken with. All are available on the
official community, and many are also on itch.io. If you want to download “carts” for local play, it’s $15 for the emulator (which is often included in fundraising bundles through itch.io), or you can play in your browser; many developers also make games available through
itch.io.
Alpine Alpaca - A deck-building game where you draw cards to guide your skiing camelid through a slalom course, avoiding the ever increasing trees. I’ve played a few rounds a day for over a month. Love it.
Porklike &
Dungeon 1.0 - Two roguelikes with limited but effective scope. I especially like the first, which has only 9 levels (you’re a pig trying to ascend the tower of the Wurstlord to steal his legendary Kielbasa) but is still pretty hard to clear—good balance of danger and limited HP. Also, the BGM earworms me like mad. The second is slightly more traditionally like Rogue.
Mai-Chan’s Sweet Buns - From the same developer as Porklike, a cute pastry-themed puzzle game of the match-a-set type (not limited to match-three). If you like Bejeweled-type games, this may work for you.
Marble Merger &
Combo Pool - Two merging-things games (does that genre have a name?). The former is a
Suika type, but with fun jiggly physics. The latter uses billiard mechanics to interesting effect.
Onitama - Port of a chess-like board game, on a small (5x5) board with moves constrained to those on a small set of cards which get traded back and forth. I’m still figuring out strategies, but it appears to be more expansive and flexible (in a chesslike way) than that description makes it sound. (There’s other
board games I still want to explore.)
Up and Away - Hot-air balloon simulator with a small story-line: catch the winds that take you to Grandma’s house for cookies. Nicely challenging, though the landing mechanics are cheatingly easy—the random cloud-fishing mini-game (to trade for more fuel) makes up for that. Love it.
Also-rans:
Villager, a charming build-and-management game with farming villagers, but once you’ve played it through there’s not enough there to replay often;
Islander, a build-and-craft game with Minecraft vibes that’s large enough to require save states, which unfortunately require using a computer rather than a handheld emulator.
---L.
Subject quote from Dreams, Fleetwood Mac.